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Popular Cat Adventure Game 'Stray' Coming to the Mac

"Stray," an adventure game that lets players take on the role of a cat, will soon be available on the Mac. Introduced in 2022, Stray has previously been limited to Windows machines and PlayStation consoles.


In Stray, a stray cat finds himself stuck in a walled city filled with robots and mutant bacteria. The cat must make his way back up to the surface with the help of B-12, his drone companion.

Stray offers third-person gameplay and it requires players to solve puzzles, bypass obstacles, and complete quests while avoiding monsters like Zurks (evil bacteria) and Sentinels (security bots). Much of the game is platform-based, involving climbing up various obstacles and interacting with the environment to open up new pathways. There are cat behaviors too, of course, such as sneaking, sleeping, meowing, and nuzzling up to NPCs to get pets.

On the Mac, Stray will take advantage of MetalFX Upscaling for accelerated graphics performance with high quality visuals, and it will be available to play on Apple silicon Macs.

There is no launch date for Stray as of yet, but it is coming to the Mac "this year."

Stray for Mac will follow the launch of No Man's Sky for Mac, which is available on Apple silicon machines as of today.

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Top Rated Comments

Spaceboi Scaphandre Avatar
38 months ago
Friendly reminder: This game has a meow button

I repeat, THERE IS A DEDICATED BUTTON JUST FOR MEOWING

Score: 59 Votes (Like | Disagree)
coffeemilktea Avatar
38 months ago
Between this and No Man's Sky coming to Macs, this is turning into a surprisingly good year for Mac gaming. :cool:
Score: 22 Votes (Like | Disagree)
klasma Avatar
38 months ago

I repeat, THERE IS A DEDICATED BUTTON JUST FOR MEOWING
Suddenly the action button on the iPhone 15 makes sense.
Score: 17 Votes (Like | Disagree)
38 months ago

Blame Apple for making the platform difficult to develop on. If you want new games on macOS, let Apple know and tell them to convince game developers to come back, which good luck because the divesting of OpenGL and killing 32 bit app support was enough to steer game developers away.
Game developers don’t use OpenGL and 32/64-bit is irrelevant. They use cross-platform engines.
Score: 16 Votes (Like | Disagree)
goomba478 Avatar
38 months ago
This was my favorite game last year. I recommend to everyone :). It’s fantastic.
Score: 13 Votes (Like | Disagree)
38 months ago

Blame Apple for making the platform difficult to develop on. If you want new games on macOS, let Apple know and tell them to convince game developers to come back, which good luck because the divesting of OpenGL and killing 32 bit app support was enough to steer game developers away.
Lol. OpenGL and 32-bit? What is this, 2009? Macs are not hard to develop on, they just don't run Windows or use DirectX, so there's no way to entice developers that refuse to do proper cross-platform development.
Score: 11 Votes (Like | Disagree)
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