A finding earlier this month by OSXDaily has generated some speculation about Apple's plans for "Retina" display Macs. The Mac OS X Lion Developer Preview 2 released in late March included an ultra-high resolution version of the background desktop image at a resolution of 3200x2000. A few observers noted that this is higher than any Apple display has ever supported, generating speculation that Apple is preparing for "Retina" display Macs in the near future.
We had previously reported that Mac OS X Lion has made some under-the-hood changes opening the door to such super-high resolution displays.
Taking cues from iOS, Apple has reportedly built in support for what it calls "HiDPI display modes". These HiDPI modes allow developers to supply 2x-enlarged images to support double-high resolution displays. Like the iPhone 4's Retina Display, this means that user interface elements will remain the same size, but everything will be twice the resolution and therefore twice as detailed.
Now, MacMagazine.com.br has found that Apple is already starting to include other super high resolution artwork in Lion. They found several icons stored as 1024x1024 sizes, up from a previous maximum of 512x512.
Click for full-size
Of course, this support for super high resolution displays is only the first step, but suggests Apple is planning ahead when the hardware becomes available.
Update: The 1024x1024 icons in Mac OS X Lion were publicized [Google translation] earlier last week by Consomac.fr.
Sunday February 1, 2026 10:08 am PST by Joe Rossignol
Last year, Apple launched CarPlay Ultra, the long-awaited next-generation version of its CarPlay software system for vehicles. Nearly nine months later, CarPlay Ultra is still limited to Aston Martin's latest luxury vehicles, but that should change fairly soon.
In May 2025, Apple said many other vehicle brands planned to offer CarPlay Ultra, including Hyundai, Kia, and Genesis.
In his Powe...
Sunday February 1, 2026 12:31 pm PST by Joe Rossignol
The calendar has turned to February, and a new report indicates that Apple's next product launch is "imminent," in the form of new MacBook Pro models.
"All signs point to an imminent launch of next-generation MacBook Pros that retain the current form factor but deliver faster chips," Bloomberg's Mark Gurman said on Sunday. "I'm told the new models — code-named J714 and J716 — are slated...
Sunday February 1, 2026 5:42 am PST by Joe Rossignol
Apple is planning to launch new MacBook Pro models with M5 Pro and M5 Max chips alongside macOS 26.3, according to Bloomberg's Mark Gurman.
"Apple's faster MacBook Pros are planned for the macOS 26.3 release cycle," wrote Gurman, in his Power On newsletter today.
"I'm told the new models — code-named J714 and J716 — are slated for the macOS 26.3 software cycle, which runs from...
Tuesday February 3, 2026 7:47 am PST by Joe Rossignol
We are still waiting for the iOS 26.3 Release Candidate to come out, so the first iOS 26.4 beta is likely still at least a week or two away. Following beta testing, iOS 26.4 will likely be released to the general public in March or April.
Below, we have recapped known or rumored iOS 26.3 and iOS 26.4 features so far.
iOS 26.3
iPhone to Android Transfer Tool
iOS 26.3 makes it easier...
Saturday January 31, 2026 10:51 am PST by Joe Rossignol
Apple recently updated its online store with a new ordering process for Macs, including the MacBook Air, MacBook Pro, iMac, Mac mini, Mac Studio, and Mac Pro.
There used to be a handful of standard configurations available for each Mac, but now you must configure a Mac entirely from scratch on a feature-by-feature basis. In other words, ordering a new Mac now works much like ordering an...
anyone remember when screens were 1024x768? who would have imagined that now icons are 1024x1024... that icon is bigger than the total resolution of my first computer's display
Bogus story because Apple would never fit graphics cards capable of outputting at that res in the iMacs or laptops
3200x2000 requires 6,400,000 pixels. At 32 bit per pixel, we're talking 25,600,000 bytes of data. Considering modern framebuffers are double buffered, this requires 51,200,000 bytes of memory to hold. That fits into 48.82 MB of RAM. GPUs have had that much since ... hum... 2004 ? So we're good on framebuffer RAM.
Now, bandwidth. In order to refresh the screen 60 times, we need to push out those 25,600,000 pixels. That's going to require 11718 Mbps of bandwidth. Let's see... Display port 1.1a has 10.8 Gbps so it's a no go (though it could almost do it). If only there was a DP 1.2 spec that had a 21.6 Gbps cap... Oh wait there is. :D
So we're good on RAM and bandwidth. Now, what ATI family introduces DP 1.2 so that we can use this new standard ? Oh right, the Radeon HD 6000 series, AMD's current shipping tech! Now if only Apple would release some kind of support for these GPUs, like they did back in 10.6.7 ;) :
So let's see if I got all of this right. We're good on RAM (have been for quite a few years). We're good on bandwidth for 60 hz 3200x2000 resolution. We're good on hardware (AMD 6000 series) and we're good on OS X support (with 10.6.7).
What exactly is missing here ? Oh right, a hardware refresh with said hardware included, which is probably a formality seeing all of these news and facts :cool:
This sounds like planning FAR ahead, but I like it!
My eyes! My EYES!!!
Retina display means the opposite of what you may fear: it doesn’t mean tiny menus and unreadable text, the way traditional computer displays look when tons of extra pixels are crammed in.
Instead, it means MORE readability: added sharpness of the same, nicely-readable, text sizes. Like an iPhone 3GS vs an iPhone 4.
Wish Apple did something towards resolution independence and not make images bigger and bigger. :confused:
The basic fact is vector graphics aren't always appropriate. A lot of things really can only be done, or can be done much better, with pixels. For any image with a lot of detail, it's easier -- both for the artists making them, and for the computers rendering them -- to store an extremely high resolution bitmapped image, and then downscale it as necessary, than it is to make and render a vectorized version that is "truly" resolution independent.
And now Apple's realized that by targeting "Retina Display" resolution levels, this is the last increase in image sizes they'll ever reasonably need: there's no point in making images bigger beyond this point (or displays with higher-than-retina-level DPI one would need to render them) because your eyes really won't be able to tell the difference.
Bogus story because Apple would never fit graphics cards capable of outputting at that res in the iMacs or laptops. Plus I don't think any single monitor can have that resolution that you can buy today?