Apple Can't Escape Dutch App Store Antitrust Lawsuit, EU Court Rules

Apple is not going to be able to escape a class-action antitrust lawsuit over anticompetitive App Store fees in the Netherlands, the Court of Justice of the EU (CJEU) said today. The decision could see Apple facing millions of euros in damages, and it sets a precedent for similar lawsuits in other European countries (via Reuters).

iOS App Store General Feature Black
Apple could ultimately have to pay up to an estimated 637 million euros to address the damage suffered by 14 million iPhone and iPad users in the Netherlands.

The lawsuit dates back to 2022, when two Dutch consumer foundations (Right to Consumer Justice and ‌App Store‌ Claims) accused Apple of abusing its dominant market position and charging developers excessive fees. The lawsuit was filed on behalf of Dutch ‌iPhone‌ and ‌iPad‌ users, and it claimed that Apple's 30 percent commission inflated prices for apps and in-app purchases.

Apple argued that the Dutch court did not have jurisdiction to hear the case because the EU ‌App Store‌ is run from Ireland, and therefore the claims should be litigated in Ireland. Apple said that if the Dutch court was able to hear the case, it could lead to fragmentation with multiple similar cases across the EU, plus it argued that customers in the Netherlands could have downloaded apps while in other EU member states.

The District Court of Amsterdam ended up asking the CJEU if it had the jurisdiction to hear the case, and the CJEU said yes. The court decided that the ‌App Store‌ in question was designed for the Dutch market, and it offers Dutch apps for sale to people with an Apple ID associated with the Netherlands, giving Dutch courts jurisdiction.

Apple told Reuters that it disagrees with the court's ruling, and that it will continue to vigorously defend itself. The District Court of Amsterdam expects to hear the case toward the end of the first quarter of 2026.

The civil ‌App Store‌ fee case that Apple is now facing in the Netherlands is separate from the dating app case that was levied against Apple by ACM, the Dutch competition authority. That case involved regulatory action that led to new alternative purchase options for Dutch dating apps. Apple has also been fighting that antitrust case, and racked up fines of 50 million euros.

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Top Rated Comments

Apple Knowledge Navigator Avatar
2 weeks ago

Apple argued that the Dutch court did not have jurisdiction to hear the case because the EU App Store is run from Ireland
Haha, what a lame excuse! Nice try.
Score: 19 Votes (Like | Disagree)
justanotherdave Avatar
2 weeks ago
So the DMA extracting huge fines from Apple over basically the same thing isn’t enough so now individual member countries in the EU also want their piece of the pie as well?
Score: 11 Votes (Like | Disagree)
jlc1978 Avatar
2 weeks ago

I find these lawsuits absolutely astonishing. I was an iOS developer for a number of years, and I always thought that 30% was actually very good value for delivering tiny developers, global distribution, global marketing, and a global finance payment operation. Just seems to be crazy EU politicians using Apple for clickbait basically.
Not to mention for true small developers it's 15%; even the big guys go to 15% on subscriptions after the first year. At some point, Apple will have to change its pricing model and start charging for hosting, d/ls, currency exchange, payment processing, etc. separately. "A million d/ls?, That'll be Y. Sorry you only got a handful of sales." "Oh, you want world wide distribution? That'll be X" Of course, if they do and charge less for say, payments, then the payment processors will scream "unfair."
Score: 11 Votes (Like | Disagree)
d4cloo Avatar
2 weeks ago

I find these lawsuits absolutely astonishing. I was an iOS developer for a number of years, and I always thought that 30% was actually very good value for delivering tiny developers, global distribution, global marketing, and a global finance payment operation. Just seems to be crazy EU politicians using Apple for clickbait basically.
Are you serious? I have shipped over 70 products the past 15 years with the majority being games.

Apple does NOT market the game for you. It disappears in the hundreds of apps released every day. You have to pay Apple for marketing and advertising and you have to pay for user acquisition which is no longer a feasible model. The best you get is a “featured” opportunity by Apple, which is a very temporary highlight. I only got this for the release of two mobile games, and only because I had major IP attached to it, a $300K+ each minimal guarantee I had to pay out of my own pockets (independent studio), next to the hundreds of thousands for the actual development.
In all my years in the mobile space, Apple was a poor partner who actually screwed up major releases tied to box office opening weekends because they didn’t review it on time, or failed to review properly.

A global finance operation you say? If Apple didn’t enforce their own, there are dozens of world-wide payment options that are basically turn-key solutions. Slightly more friction because Apple blocks a tight integration.

30% is nuts. It kills any outlook on profits. Don’t forget that 99% of the games out there are not profitable, and only the top 20 or so are break-out hits, spending a majority of their daily income into user acquisition and retention.

I’m sorry but you come across as someone who doesn’t have the relevant experience. 30% flat fee is extortion when you have to pay several other stakeholders afterwards.

Ironically it is also Apple who actively tanked the mobile gaming industry by killing the perceived value of content. Before the App Store, games were purchased. Now you have to give them away for free or you kill your game at launch. You then have to apply all kinds of tactics to make people decide to go for an IAP.
They rectified this with e-books on time which are still bought like games used to be sold.

Same issues are now prevalent with apps - it’s not just games. Developers are forced to move to a subscription model to survive, because the AppStore has become an endless pit of SKU’s.

Developers no longer extract value from Apple here. It’s just a release channel. The problem is that Apple forces the devs to use this only channel. This must end, world-wide.
It’s like being forced to rent or buy from only one ****** landlord that owns the world.
Score: 11 Votes (Like | Disagree)
crees! Avatar
2 weeks ago
Just pull out
Score: 9 Votes (Like | Disagree)
dredlew Avatar
2 weeks ago

It's easy to see that every Dutch person needs 45 million euros since they got so damaged. Good lord.
As we’ve seen in recent outcomes of these fee adjustments, the prices for users stay the same. The savings go directly into the developer’s pockets.

This has never been about user’s saving money, but all these lawsuits claim that’s their basis.
Score: 8 Votes (Like | Disagree)