Sensor Tower: iOS Users Spent $10.3 billion on Top 100 Subscription Apps in 2020, Up 32% Year-on-Year

Consumer spending on the top 100 non-game subscription-based apps across mobile platforms grew 34% year-on-year from $9.7 billion in 2019 to $13 billion in 2020, according to a new report by analytics firm Sensor Tower.

subscription app worldwide 2020 spending
According to the data, revenue from subscription apps purchased on the App Store and the Google Play Store represented around 11.7% of the $111 billion that consumers spent on in-app purchases last year, the same share as in 2019. In the fourth quarter of 2020, however, 86 of the top 100 earning non-game apps worldwide offered subscriptions, which is actually down slightly from 89 in the same quarter of 2019.

Reflecting a wider historical trend, spending on subscription-based apps in Apple's ‌App Store‌ was vastly more than in the Google Play Store:

Consumers have historically spent more on the App Store than on Google's marketplace, and the same holds true for subscription apps. Globally, the top 100 subscription apps on the App Store generated $10.3 billion in 2020, up 32 percent from $7.8 billion the previous year. The cohort of 100 top earners on Google Play saw $2.7 billion last year, up 42 percent Y/Y from $1.9 billion in 2019.

The only performance indicator in which the Google Play Store beat the ‌App Store‌ was in terms of year-on-year growth for U.S. user spending on subscription apps.

Looking at the U.S. App Store, consumers spent $4.5 billion in 2020 on the top 100 earning non-game apps offering subscriptions, up 25 percent from approximately $3.6 billion in 2019. While the top 100 earning subscription apps on Google Play did not generate as much revenue, they did see greater Y/Y growth. In 2020, the top Google Play subscription apps in the U.S. saw $1.4 billion spent, up 40 percent Y/Y from $1 billion.

top grossing subscription apps us 2020
Google was the big winner this year in terms of subscription app spending, both globally and in the U.S. YouTube was the subscription app leader across both stores, earning $991.7 million in gross revenue globally and $562 million in the U.S. It was also the top earning subscription app on the ‌App Store‌.

Despite the numbers, the subscription apps generally divide ‌App Store‌ users between those for and against the revenue model. Apple began incentivizing developers to sell their apps for a recurring fee instead of a one-time cost when it made changes to its ‌‌App Store‌‌ subscription policies in 2016. Usually, Apple takes 30 percent of app revenue, but developers who are able to maintain a subscription with a customer longer than a year see Apple's cut drop down to 15 percent.

In late 2017, Apple began letting developers offer discounted introductory pricing and time-limited free trials on auto-renewable app subscriptions, based on the idea that subscriptions provide a higher likelihood of an engaged audience.

Popular Stories

Aston Martin CarPlay Ultra Screen

Apple's CarPlay Ultra to Expand to These Vehicle Brands Later This Year

Sunday February 1, 2026 10:08 am PST by
Last year, Apple launched CarPlay Ultra, the long-awaited next-generation version of its CarPlay software system for vehicles. Nearly nine months later, CarPlay Ultra is still limited to Aston Martin's latest luxury vehicles, but that should change fairly soon. In May 2025, Apple said many other vehicle brands planned to offer CarPlay Ultra, including Hyundai, Kia, and Genesis. In his Powe...
Apple Logo Black

Apple Just Made Its Second-Biggest Acquisition Ever After Beats

Thursday January 29, 2026 10:07 am PST by
Apple today confirmed to Reuters that it has acquired Q.ai, an Israeli startup that is working on artificial intelligence technology for audio. Apple paid close to $2 billion for Q.ai, according to sources cited by the Financial Times. That would make this Apple's second-biggest acquisition ever, after it paid $3 billion for the popular headphone and audio brand Beats in 2014. Q.ai has...
Apple Logo Black

Apple's Next Launch is 'Imminent'

Sunday February 1, 2026 12:31 pm PST by
The calendar has turned to February, and a new report indicates that Apple's next product launch is "imminent," in the form of new MacBook Pro models. "All signs point to an imminent launch of next-generation MacBook Pros that retain the current form factor but deliver faster chips," Bloomberg's Mark Gurman said on Sunday. "I'm told the new models — code-named J714 and J716 — are slated...
14 inch MacBook Pro Keyboard

Apple Changes How You Order a Mac

Saturday January 31, 2026 10:51 am PST by
Apple recently updated its online store with a new ordering process for Macs, including the MacBook Air, MacBook Pro, iMac, Mac mini, Mac Studio, and Mac Pro. There used to be a handful of standard configurations available for each Mac, but now you must configure a Mac entirely from scratch on a feature-by-feature basis. In other words, ordering a new Mac now works much like ordering an...
Apple MacBook Pro M4 hero

New MacBook Pros Reportedly Launching Alongside macOS 26.3

Sunday February 1, 2026 5:42 am PST by
Apple is planning to launch new MacBook Pro models with M5 Pro and M5 Max chips alongside macOS 26.3, according to Bloomberg's Mark Gurman. "Apple's faster MacBook Pros are planned for the macOS 26.3 release cycle," wrote Gurman, in his Power On newsletter today. "I'm told the new models — code-named J714 and J716 — are slated for the macOS 26.3 software cycle, which runs from...

Top Rated Comments

jlc1978 Avatar
65 months ago

The data doesn’t lie, iPhone users are a bunch of horny buggers. ?

Or simply more attractive than Androiud users...
Score: 9 Votes (Like | Disagree)
sinoka56 Avatar
65 months ago

Or simply more attractive than Androiud users...
Attractive people wouldn't need to pay for Tinder to get boosted ;)
Score: 9 Votes (Like | Disagree)
LFC2020 Avatar
65 months ago
The data doesn’t lie, iPhone users are a bunch of horny buggers. ?


Attachment Image
Score: 9 Votes (Like | Disagree)
jlc1978 Avatar
65 months ago

Pretty crazy when you think of it. Android has a huge market share, but iOS payments appear to be nearly 4x that of the Play store. No wonder most Android apps are utter garbage - the money's in the other platform.
Exactly.

These results show how much value Apple brings to the table in return for the cut it takes. Apple's customer base brings in nearly 5x the revenue as Google's, which means for what is probably the same amount of development effort the upside for iOS is significantly higher.

That's why I think the whole "Apple's fee is too high" argument isn't valid since Apple offers access to a much more lucrative customer base than Google, even if Android has a larger market share. Companies may whine about Apple's cut because they want that for themselves (especially since Apple's cut is about the total for Google Play) but will not walk away because that's where they make the most money.


To put the fairness argument in another light, companies should cut the subscription fees significantly for iOS because they make a lot more from them for the same costs of development, and thus their margins are "unfair." I doubt any would agree with that yet that is essentially a main part of the argument they make against Apple's fees. It's not about fairness but about money.


The non existence of piracy on iOS is a consequence of only having one way to download apps.
Which, of course is a good thing for developrs as well as customers.
Score: 7 Votes (Like | Disagree)
EmotionalSnow Avatar
65 months ago

Pretty crazy when you think of it. Android has a huge market share, but iOS payments appear to be nearly 4x that of the Play store. No wonder most Android apps are utter garbage - the money's in the other platform.

Mind you, piracy is rampant on Android...
The non existence of piracy on iOS is a consequence of only having one way to download apps.
Score: 4 Votes (Like | Disagree)
ilikewhey Avatar
65 months ago
thats astonishing consider android dominates the market by a wide margin.
Score: 3 Votes (Like | Disagree)