The Video Electronics Standards Association yesterday formally announced its new DisplayPort 1.4 standard, setting the stage for improved video quality and color for external display connections over both DisplayPort and USB-C connectors.
Rather than an increase in actual bandwidth, the improvements in DisplayPort 1.4 come due to improved compression, taking advantage of VESA's new Display Stream Compression 1.2 standard to support High Dynamic Range (HDR) video up to either 8K resolution at 60 Hz or 4K resolution at 120 Hz.
DSC version 1.2 transport enables up to 3:1 compression ratio and has been deemed, through VESA membership testing, to be visually lossless. Together with other new capabilities, this makes the latest version of DP ideally suited for implementation in high-end electronic products demanding premier sound and image quality.
In addition to video-related improvements, DisplayPort 1.4 also expands audio capabilities with support for 32 channels, 1536kHz sample rates, and broader support for "all known" audio formats.
The approval of DisplayPort 1.4 comes even though consumers are still awaiting the arrival of devices supporting the previous DisplayPort 1.3 standard. Intel had been expected to support DisplayPort 1.3 in its current Skylake generation of chips, but the company instead opted to offer dual DisplayPort 1.2 support. As we detailed earlier this year, the lack of DisplayPort 1.3 support in Skylake could lead Apple to hold off on releasing a new 5K Thunderbolt Display until next year when chips supporting the standard become available.
Intel hasn't laid out its DisplayPort support plans beyond Skylake, so it's unknown whether the company will first move to DisplayPort 1.3 or if it can jump straight to the new DisplayPort 1.4 standard. Either way, we're unlikely to see Macs supporting DisplayPort 1.4 until 2017 at the earliest.
Sunday February 1, 2026 10:08 am PST by Joe Rossignol
Last year, Apple launched CarPlay Ultra, the long-awaited next-generation version of its CarPlay software system for vehicles. Nearly nine months later, CarPlay Ultra is still limited to Aston Martin's latest luxury vehicles, but that should change fairly soon.
In May 2025, Apple said many other vehicle brands planned to offer CarPlay Ultra, including Hyundai, Kia, and Genesis.
In his Powe...
Tuesday February 3, 2026 7:47 am PST by Joe Rossignol
We are still waiting for the iOS 26.3 Release Candidate to come out, so the first iOS 26.4 beta is likely still at least a week or two away. Following beta testing, iOS 26.4 will likely be released to the general public in March or April.
Below, we have recapped known or rumored iOS 26.3 and iOS 26.4 features so far.
iOS 26.3
iPhone to Android Transfer Tool
iOS 26.3 makes it easier...
Sunday February 1, 2026 12:31 pm PST by Joe Rossignol
The calendar has turned to February, and a new report indicates that Apple's next product launch is "imminent," in the form of new MacBook Pro models.
"All signs point to an imminent launch of next-generation MacBook Pros that retain the current form factor but deliver faster chips," Bloomberg's Mark Gurman said on Sunday. "I'm told the new models — code-named J714 and J716 — are slated...
Sunday February 1, 2026 5:42 am PST by Joe Rossignol
Apple is planning to launch new MacBook Pro models with M5 Pro and M5 Max chips alongside macOS 26.3, according to Bloomberg's Mark Gurman.
"Apple's faster MacBook Pros are planned for the macOS 26.3 release cycle," wrote Gurman, in his Power On newsletter today.
"I'm told the new models — code-named J714 and J716 — are slated for the macOS 26.3 software cycle, which runs from...
Tuesday February 3, 2026 8:55 am PST by Joe Rossignol
In 2022, Apple introduced a new Apple Home architecture that is "more reliable and efficient," and the deadline to upgrade and avoid issues is fast approaching.
In an email this week, Apple gave customers a final reminder to upgrade their Home app by February 10, 2026. Apple says users who do not upgrade may experience issues with accessories and automations, or lose access to their smart...
Compression is never lossless. It may be imperceptible to the ear or eye, but it is still compressed at some level.
Excuse me, but this is complete nonsense. Indeed there is true lossless compression (though I cannot say for sure that "lossless" in this article truly means lossless). Just think about zip compression, you compress a text file by zipping it and get the exact same file with all data back when unzipping it. That's exactly what happens also with audio or video, when talking about lossless compression, though algorithms may differ.
Jesus. Never in my life would I have believed this is how people actually think. Dude, I don't want to mock you but you are so wrong, so UTTERLY ignorant about this subject, it's not funny.
Let me simply point out that LOSSLESS compression is a well-defined mathematical field, it is built upon probability theory, like all CS it consists of theorems and algorithms, and it applies to all random processes (think "data streams") regardless of whether they are text, video, sensor data, or anything else. It has NOTHING to do with "rephrasing" and use of "shorter words". Your comment is the sort of thing I'd expect EE's to send each other on April Fools' day as a joke.
Compression is never lossless. It may be imperceptible to the ear or eye, but it is still compressed at some level.
And compressing a file in the form of a ZIP 'archive' is also never lossless. If you zip a text file, the text will be shortened by slight rephrasing and the use of shorter words. This may be imperceptible to the reader but it is still compressed at some level.
Compression is never lossless. It may be imperceptible to the ear or eye, but it is still compressed at some level.
No - there are plenty of lossless compression algorithms. E.g. LZW compression used by GIF, some types of TIFF and ".zip" files (using lossy compression on executables and data files is not a good idea), Apple Lossless ('https://en.wikipedia.org/wiki/Apple_Lossless') audio, FLAC ('https://en.wikipedia.org/wiki/FLAC') audio, .png files...
Lossless compression works by finding a more efficient way to pack the data. E.g. replacing frequently occurring patterns with short codes or 'run length encoding' (e.g. if there is a row of 1000 white pixels just send 'white' and '1000'). Morse code is another example (frequently occurring letters are given the shortest code rather than ASCII which uses 8 bits for every single character - Huffman encoding is the algorithmic equivalent).
With lossless compression, you get back exactly what you put in. You don't get the sort of 100x compression you see with lossy compression, but 2-3x is feasible.
However, "visually lossless" is either a redundancy (if its lossless, of course there's no visual difference) or weasel words.
Intel hasn't laid out its DisplayPort support plans beyond Skylake, so it's unknown whether the company will first move to DisplayPort 1.3 or if it can jump straight to the new DisplayPort 1.4 standard. Either way, we're unlikely to see Macs supporting DisplayPort 1.4 until 2017 at the earliest.
Knowing Intel, we might see 1.4 sometime around 2025. :rolleyes:
And compressing a file in the form of a ZIP 'archive' is also never lossless. If you zip a text file, the text will be shortened by slight rephrasing and the use of shorter words. This may be imperceptible to the reader but it is still compressed at some level.
Jesus. Never in my life would I have believed this is how people actually think. Dude, I don't want to mock you but you are so wrong, so UTTERLY ignorant about this subject, it's not funny.
Let me simply point out that LOSSLESS compression is a well-defined mathematical field, it is built upon probability theory, like all CS it consists of theorems and algorithms, and it applies to all random processes (think "data streams") regardless of whether they are text, video, sensor data, or anything else. It has NOTHING to do with "rephrasing" and use of "shorter words". Your comment is the sort of thing I'd expect EE's to send each other on April Fools' day as a joke.