OS X 10.7.3 Beta Reveals Active Work on 'Retina' Display Support for Mac

Several times earlier this year, we covered Apple's work on "HiDPI" modes in OS X Lion for supporting ultra high-resolution displays offering greater pixel density with a similar increase in image quality to that seen with the iPhone's transition to a "Retina" display.

With new claims that Apple is set to release a new 15" MacBook Pro offering a resolution of 2880x1800 early next year, Apple's work on its HiDPI software support has also been gaining renewed attention. By doubling the resolution in each dimension over the existing 1440x900 MacBook Pro, Apple would achieve four times the number of pixels and provide developers with an easy way to scale existing artwork.

Evidence of Apple's continued work on HiDPI has shown up in developer builds of OS X 10.7.3, with the "Get Info" window for applications seeing the addition of an "Open in HIDPI mode" checkbox. But while that checkbox would presumably automatically use higher-resolution fonts and graphics that would display at the same absolute size as existing elements, it has not been functional in developer builds where it is present.

hidpi 10 7 3
With yesterday's release of Build 11D36 to developers, Apple has now removed that checkbox from the "Get Info" window entirely. While its removal may suggest a step backward in Apple's implementation of HiDPI support, it is routine for Apple to activate and deactivate portions of features as it works on them. Consequently, the mere change in the checkbox's visibility in the new build indicates that Apple is indeed likely actively working on the feature.

Popular Stories

iOS 26

6 New Things Your iPhone Can Do in iOS 26.1

Wednesday October 29, 2025 4:22 am PDT by
Apple is about to drop iOS 26.1, the first major point release since iOS 26 was rolled out in September, and there are at least six notable changes and improvements to look forward to. We've rounded them up below. Apple has already provided developers and public beta testers with the release candidate version of iOS 26.1, which means Apple will likely roll out the update to all compatible...
ios 26 1 slide to stop

iOS 26.1 Brings Back 2007 Feature in New Way

Friday October 31, 2025 1:40 pm PDT by
The upcoming iOS 26.1 update includes a small but helpful change for iPhones, and it could prevent you from running late to something important. Specifically, when an alarm goes off in the Clock app, there is a new "slide to stop" control on the screen for turning off the alarm. On previous iOS 26 versions, there is simply a large "stop" button, which could be accidentally tapped. The new ...
M5 MacBook Pro

Waiting for New Macs? Apple Just Shared Bad News

Friday October 31, 2025 7:32 am PDT by
Apple has just given a strong indication that it will not be releasing any additional new Macs for the remainder of the year. Apple's CFO Kevan Parekh dropped the hint during the company's earnings call on Thursday:On Mac, keep in mind, we expect to face a very difficult compare against the M4 MacBook Pro, Mac mini, and iMac launches in the year-ago quarter.Parekh essentially gave a heads up ...
iOS 26

iOS 26.1 Coming Soon: New Features for Your iPhone and Release Date

Monday October 27, 2025 7:55 am PDT by
The upcoming iOS 26.1 update includes a handful of new features and changes for iPhones, including a toggle for changing the appearance of the Liquid Glass design, "slide to stop" for alarms in the Clock app, and more. Below, we outline key details about iOS 26.1. Release Date Given that Apple has yet to seed an iOS 26.1 Release Candidate, which is typically the final beta version, the...
iPhone 17 Pro Cosmic Orange

8 Reasons to Wait for Next Year's iPhone 18 Pro

Thursday October 30, 2025 4:42 am PDT by
Apple's iPhone development roadmap runs several years into the future and the company is continually working with suppliers on several successive iPhone models at the same time, which is why we often get rumored features months ahead of launch. The iPhone 18 series is no different, and we already have a good idea of what to expect for the iPhone 18 Pro and iPhone 18 Pro Max. One thing worth...
maxresdefault

Apple TV 4K Could Still Launch Before 2025 Ends: All the Rumored Features

Monday October 27, 2025 4:51 pm PDT by
Apple is designing an updated version of the Apple TV 4K, and rumors suggest that it could come out sometime in the next couple of months. We're not expecting a major overhaul with design changes, but even a simple chip upgrade will bring major improvements to Apple's set-top box. Subscribe to the MacRumors YouTube channel for more videos. We've rounded up all the latest Apple TV rumors. ...
ipad mini 7 feature blue

OLED iPad Mini: Release Date, Pricing, and What to Expect

Wednesday October 29, 2025 7:13 am PDT by
Rumors are stoking excitement for the next-generation iPad mini that Apple is reportedly close to launching. So what should we expect from the successor to the iPad mini 7 that Apple released over a year ago? Read on to find out. Processor and Performance Apple is working on a next-generation version of the iPad mini (codename J510/J511) that features the A19 Pro chip, according to...
Coffee Burgundy and Purple iPhone 18 Pro Mock 1

Leaker Outlines Potential New Colors for iPhone 18 Pro

Friday October 31, 2025 8:28 am PDT by
Apple's iPhone 18 Pro models could be available in new rich and warm color option, according to a known leaker. The Weibo user known as "Instant Digital" today suggested that next-year's iPhone 18 Pro models will be available in at least one of the following color options: Coffee, purple, and burgundy. The iPhone XR, iPhone 11, iPhone 12, iPhone 14, and iPhone 14 Pro were all available in ...
apple tv hd

Apple Launched Its Big New Vision for TV 10 Years Ago Today

Thursday October 30, 2025 8:58 am PDT by
Apple launched the Apple TV HD, the Siri Remote, tvOS, and their accompanying App Store a decade ago today, marking a major overhaul of the device. The new vision for the Apple TV was unveiled on September 9, 2015 during Apple's "Hey Siri" event in San Francisco, where CEO Tim Cook introduced the device with the statement, "The future of TV is apps." The announcement represented a major...

Top Rated Comments

WildCowboy Avatar
181 months ago
I wish people would stop saying "provide developers with an easy way to scale existing artwork" when it's about computers, that's just nonsense.

That might be true for devices with known, fixed resolutions that are upgraded (ex: iPhone's 320x480 upgraded to the iPhone 4's 640x960), but it's completely pointless for computers which have various resolutions to begin with.

Nobody out there makes software that targets exactly 1440x900. Computer users use anything between 640x480 up to 2560x2048 (http://en.wikipedia.org/wiki/Computer_display_standard). Even the aspect ratio isn't fixed.
The statement refers primarily to onscreen elements. Buttons, icons, and other user interface elements need to be scaled up so that they appear at the same relative size as on current-resolution displays.

While applications target a range of resolutions, displays generally have roughly the same pixel density, so user interface elements remain roughly the same size regardless of the resolution. So it's about the pixel density, not the absolute resolution.

The move to "Retina" display on computers dramatically increases the pixel density, and that's what needs to be accounted for so that user interface elements don't become unusably small.

By going with a doubling of pixels in each dimension, it becomes easy for the system to display a pixel-doubled version of a small element at the appropriate real-life size if the developers have not provided those elements at sufficient resolution within the application.
Score: 14 Votes (Like | Disagree)
Small White Car Avatar
181 months ago
This is what the kids today refer to as awesome-sause.

Oh, they don't? It's just me?

Ok...well...this is awkward.
Score: 8 Votes (Like | Disagree)
Yvan256 Avatar
181 months ago
By doubling the resolution in each dimension over the existing 1440x900 MacBook Pro, Apple would achieve four times the number of pixels and provide developers with an easy way to scale existing artwork.
I wish people would stop saying "provide developers with an easy way to scale existing artwork" when it's about computers, that's just nonsense.

That might be true for devices with known, fixed resolutions that are upgraded (ex: iPhone's 320x480 upgraded to the iPhone 4's 640x960), but it's completely pointless for computers which have various resolutions to begin with.

Nobody out there makes software that targets exactly 1440x900. Computer users use anything between 640x480 up to 2560x2048 (http://en.wikipedia.org/wiki/Computer_display_standard). Even the aspect ratio isn't fixed.
Score: 8 Votes (Like | Disagree)
jhende7 Avatar
181 months ago
I wish people would stop saying "provide developers with an easy way to scale existing artwork" when it's about computers, that's just nonsense.

That might be true for devices with known, fixed resolutions that are upgraded (ex: iPhone's 320x480 upgraded to the iPhone 4's 640x960), but it's completely pointless for computers which have various resolutions to begin with.

Nobody out there makes software that targets exactly 1440x900. Computer users use anything between 640x480 up to 2560x2048 (http://en.wikipedia.org/wiki/Computer_display_standard). Even the aspect ratio isn't fixed.
It's still a lot more convenient to scale interface elements in multiples (ie 2X) then to scale them some awkward resolution. It's lot easier to scale a 2X2 image to 4X4, instead of scaling some weird increment.

Additionally, the resolution doubling makes it a practical move for the development environment for Retina iPhone and iPad displays. For instance a Retina iPad graphic on a Retina MBP, will look the same as a non-Retina iPad graphic on a non-retina MBP. By consistently doubling the resolution of all products the only perceived difference for developers will be the clarity of the graphics.
Score: 6 Votes (Like | Disagree)
oiuh151 Avatar
181 months ago
2012 is shaping up to be the year of the retina.
Score: 6 Votes (Like | Disagree)
nagromme Avatar
181 months ago
I wish people would stop saying "provide developers with an easy way to scale existing artwork" when it's about computers, that's just nonsense.

That might be true for devices with known, fixed resolutions that are upgraded (ex: iPhone's 320x480 upgraded to the iPhone 4's 640x960), but it's completely pointless for computers which have various resolutions to begin with.
Not relevant: you’re thinking about the “working area”—or whatever you want to call it: the size of windows and buttons as seen and experience by the user. That varies and always has.

This feature is nothing to do with the size of the display itself, but rather the pixel density. That matters just as much when the display size is unknown as when it is known. Your own quote makes the point: “scale existing artwork.” Not scale entire apps and UIs—we’ve met that challenge long ago. But scale the artwork, specifically.

The statement refers primarily to onscreen elements. Buttons, icons, and other user interface elements need to be scaled up so that they appear at the same relative size as on current-resolution displays.
Exactly! The challenges of a desktop app are NOT the same as for an iOS app.

Desktop apps already have to adapt to different “working area” sizes. Doubling the res doesn’t add that much to that challenge: the app doubles automatically and the “working area” remains the same. The app often need not even be aware that each pixel now means two. The OS will handle most of that.

It’s the assets within the app that are a challenge to scale, and using an even double IS a big help.
Score: 5 Votes (Like | Disagree)